All 9 New WoW Forever Dungeons by Level (13–60)

By Expos.GG Team · 2026-11-08

All 9 New WoW Forever Dungeons by Level (13–60)

WoW Forever adds nine new five-player dungeons from level 13 to 60, from The Hall of Thanes to Shaper's Terrace. Here's every dungeon with its level range and location, and when to run it.

World of Warcraft: Forever adds nine new five-player dungeons between level 13 and level 60. They sit alongside original dungeons such as The Deadmines, Stratholme and Scholomance, so there is a dungeon for nearly every stage of leveling.

Here's the full list in level order, then how to fit the dungeons into your route to 60 and your pre-raid gear.

Every new WoW Forever dungeon

!A five-person party entering a torch-lit dungeon gate carved into a cliff

| Dungeon | Level range | When to run it | | --- | --- | --- | | The Hall of Thanes | 13–18 | Your first new dungeon, once you've left the starting zones | | Ruins of Lordaeron | 15–22 | Overlaps Hall of Thanes; good for the late teens | | Excavation Site: Wetlands | 24–29 | The mid-20s, while questing around the Wetlands | | City of Dalaran | 28–33 | In the Alterac Mountains; covers the late 20s and early 30s | | The Drowned City | 35–40 | Run it on the way to dual spec at 40 | | Krol'dok Stronghold | 40–45 | Right after dual spec | | Alcaz Prison | 48–53 | The late 40s and early 50s | | Blackmaw Hold | 55–60 | Leveling to 60, then pre-raid gear | | Shaper's Terrace | 58–60 | Endgame; part of most pre-raid gear plans |

The level ranges come from the Warcraft Wiki's dungeon list and may be adjusted after launch. Blizzard also tuned dungeon XP during the beta: dungeon quests give 50% less bonus XP than before, and XP from dungeon creatures went up by about 20%, so clearing the whole dungeon matters more than rushing to the quest turn-ins.

Original dungeons are still here

Forever keeps the original dungeons in its dungeon list. Examples include The Deadmines (Westfall, 18–24), Stratholme (Eastern Plaguelands, 58–60) and Scholomance (Western Plaguelands, 58–60). At 60, the new endgame dungeons and the original ones together make up the pre-raid gear pool.

How to use dungeons while leveling

Dungeons are slower per hour than good questing, but they're worth running once at the right level:

- Quest rewards. Pick up the dungeon's quests before you go in. Turning them in afterwards is often the biggest XP and gear reward of that level range. - Weapon and armor upgrades. A good dungeon weapon at the right level makes every quest after it faster. - Groups for later. Players you meet in dungeons at launch become your raid and guild contacts.

A simple approach is to run one new dungeon every eight to ten levels: Hall of Thanes or Ruins of Lordaeron in your late teens, City of Dalaran around 30, The Drowned City before 40, Krol'dok Stronghold after dual spec, Alcaz Prison around 50, and Blackmaw Hold on the way to 60.

Pre-raid gear: the endgame dungeons

!A dark ruined citadel on a plague-blighted plain under a storm

Raids open on December 9, 2026. Until then, level 60 characters gear up from dungeons and quests. Plan to run:

- Blackmaw Hold (55–60) - Shaper's Terrace (58–60) - Stratholme and Scholomance (58–60)

Make a list of the best item for each of your gear slots, then run the dungeons that drop them. Treat it like a checklist instead of running at random. Our WoW Forever raids guide covers what else to prepare before December 9.

Dungeon group tips for launch week

- Bring a tank and a healer you can rely on. Everything else is flexible in a five-player group. - Agree on loot rules before the first pull, especially for rare drops. - Bring food and water. Cooking is more useful than ever thanks to the new campsites. - Run dungeons near the bottom of their level range only if your group is experienced. The top of the range is much more forgiving.

Skip the queue

If you'd rather not spend evenings finding groups, Expos.GG takes pre-orders for WoW Forever dungeon runs:

- One full clear of any new dungeon, plus The Deadmines, Stratholme or Scholomance. - The three endgame dungeons together (Blackmaw Hold, Shaper's Terrace and Stratholme). - All nine new dungeons, one clear each.

Every run includes group loot and the dungeon's quests. Named items are never guaranteed, since drops are random. For a complete set, see pre-raid gear for one or two specs.

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