Ironman Gear Progression Path
By Expos.GG Team · 2026-01-29

Progress through gear tiers on your Ironman. From shop gear to Raids uniques, know what to aim for at each stage.
Gear Progression Overview
As an Ironman, you earn every piece of gear. Here's the path from nothing to best-in-slot.
Early Game (Level 1-60)
Melee
Weapons 1. Bronze → Iron → Steel (shops) 2. Mithril (shop/drops) 3. Adamant (drops) 4. Rune (drops/shops) 5. Dragon scimitar (MM1)
Armor 1. Shop gear (Steel) 2. Monster drops (Mithril/Adamant) 3. Fighter torso (BA) 4. Rune platebody (Dragon Slayer)
Ranged
Weapons 1. Shortbows (fletch) 2. Bone crossbow (Dorgeshuun) 3. Magic shortbow (craft/GE pre-iron) 4. Dorgeshuun c'bow to 61
Armor 1. Leather (cows) 2. Studded leather 3. Green d'hide 4. Blue d'hide (Blue Dragons)
Magic
Weapons 1. Staff (shops) 2. Elemental staves 3. Iban's staff (Underground Pass)
Armor 1. Wizard robes 2. Mystic (Slayer drops) 3. Ahrim's (Barrows)
Mid Game (Level 60-85)
Fighter Torso
How to Get: - Barbarian Assault - ~3-4 hours - Best-in-slot for training
Why Priority: - +4 strength bonus - No stat requirements - Lasts until Bandos
Barrows Equipment
How to Get: - Barrows minigame - 50+ Magic recommended - Iban's staff or trident
Key Pieces: - Ahrim's (magic) - Karil's (ranged) - Dharok's (NMZ) - Guthan's (healing)
Dragon Defender
How to Get: - Warriors' Guild - Requires 130 Att+Str combined
Why Essential: - Best melee offhand for training - Required before Avernic
Fire Cape
How to Get: - Fight Caves - 70+ Ranged recommended - 43+ Prayer
Why Essential: - Best melee cape for long time - Achievement milestone - +4 strength bonus
Late Game (85+)
Whip
How to Get: - 85 Slayer - Kill Abyssal demons
Priority: High - best melee training weapon
Trident of the Swamp
How to Get: - 87 Slayer - Kraken drops
Why Essential: - Best magic weapon for a while - Affordable to use - Required for content
Toxic Blowpipe
How to Get: - Zulrah drops - Requires Regicide
Priority: Very high - Best DPS for long time - Enables faster content - Essential for bossing
End Game
Raids Uniques
Chambers of Xeric - Twisted bow - Ancestral robes - Dragon claws - Elder maul
Theatre of Blood - Scythe of Vitur - Ghrazi rapier - Sanguinesti staff - Justiciar
Tombs of Amascut - Tumeken's shadow - Osmumten's fang - Masori armor - Lightbearer
God Wars Dungeon
- Bandos armor - Armadyl armor - Godswords - Various shields
Slot-by-Slot Priority
Head 1. Fighter hat (temporary) 2. Slayer helm (i) 3. Neitiznot helm 4. Ancestral hat (mage) 5. Masori mask (range)
Cape 1. Fire cape (melee) 2. Ava's device (range) 3. God cape (mage) 4. Infernal cape (ultimate)
Amulet 1. Glory (early) 2. Fury (crafting) 3. Torture/Anguish/Tormented 4. Amulet of blood fury
Gloves 1. Combat bracelet 2. Barrows gloves 3. Ferocious gloves 4. Zaryte vambraces
Boots 1. Climbing boots 2. Dragon boots 3. Primordial/Pegasian/Eternal
Ring 1. Ring of recoil 2. Berserker ring (i) 3. Ring of suffering (ri) 4. Ultor/Bellator/Venator
Ironman-Specific Notes
Crafting Your Own - Zenyte jewelry requires crafting - D'hide bodies need crafting - Plan skill levels
Drop Trading Doesn't Work - Can't receive items - Must earn everything - No shortcuts
Long-Term Planning - Know what you need - Plan skill levels around gear - Boss when ready
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